![]() ![]() Slay The Spire review - "Genre-defining card-roguelike finally goes mobile" This does also give a weird undertone to a quick single-chapter run, but once that feeling is pushed aside Crying Suns is nigh on perfect. This is a clever design mechanic - because it resets the difficulty curve, and restricts the complexity of the components - however, it does feel a bit jarring to have your progress reset after a massive victory. So, while it very much has the persistence and difficulty of a rogue-inspired game, every time you finish a chapter you end your campaign and can then choose a new point to start afresh from. In that way, it's a post-societal game, rather than a post-apocalyptic one, and the setting, as well as the mystery that surrounds it, really does a great job in tugging you forward through Crying Sun's chapters. And it's a game with surprisingly rich lore - after a massive incident completely removes all structure from a galactic universe the various sectors all fall into disarray, but - in what is surely a comment on human nature - each becomes consumed or dominated by different sins. ![]()
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